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In Episode V Mission 3 and Episode V Mission 8, zerg bases that are pacified by the destruction of their hive or cerebrate remain hostile towards the player, but will not actively attack them anymore.The still can be warped in on lower difficulties. In Episode IV Mission 6 on Hard difficulty, Carriers can't be warped in.This does not happen on lower difficulties. In Episode IV Mission 5 on Hard difficulty, all already existing ground units and Shuttles are removed after destroying a Power generator.In Episode III Mission 10, during the attack on the Overmind, all existing zerg units on the map will swarm to the player's attacking forces.In Episode III Mission 6, previously unused dialogue is included which adds Raynor to the mission briefing with Tassadar.Episode III Mission 1 has new dialogue triggers with Fenix, taken from an alternate version of the map.Shield batteries can be set to auto-cast, and will automatically restore the shields of protoss units in range, similar to the medic's heal ability.In Episode II Mission 9, even if all protoss bases are destroyed, protoss units will regularly spawn from the former locations of certain bases to attack the player during the harvesting of the khaydarin crystal.The initial mutation of a nydus canal must still be done by a drone, and then a second canal can be placed as an exit at no mineral cost. Nydus canals now work similarly to the nydus network of StarCraft II, allowing units to enter a canal and exit from any other canal.This attack is gained after Zerg Mission 5 is completed. Infested Kerrigan has a secondary psi blast attack that she can use to attack air units.Razor swarm's gameplay effects are identical to the storm's, but the ability has a different graphic effect. Infested Kerrigan's psionic storm ability is replaced with razor swarm for lore reasons.
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If TPS gameplay is chosen, then Infested Kerrigan can't cloak, but can use Razor Swarm or spend energy for a speed boost.
#Star craft battlenet Offline
The missions can be played offline or on, though the latter requires additional steps. The overall difficulty was significantly increased to compensate for the better UI and make the missions more challenging. The gameplay and UI improvements of StarCraft II, like unlimited unit selection and smartcasting, are retained. The missions use the same tech tree and objectives as the original, although there exists the selectable option of using Brood War units in the original campaign. The mission briefings mimic the originals in appearance and content.